IMO the game was very good for me, I could beat it in one of the hardest category. Finished it with 100% on Normal and then finished it again on DO today. Overall, it's not my favorite game in the trilogy but I think it's a solid entry in the series. I'd give it a solid 8/10 (while rating TR2013 and RotTR 10/10 and 9/10 respectively). Path of the Dead 10. While the first two games were developed exclusively by Crystal Dynamics, Deus Ex studio Eidos Montreal took charge on the latest chapter, arguably giving Lara Croft her definitive adventure. Also Trinity all conveniently coming to this deadly volcano and dying off screen was laughable. The story felt short. However, this is a mainline title and I had greater expectations from it. Full list of all 99 Shadow of the Tomb Raider achievements worth 1,690 gamerscore. Battle with Himiko was much better though it was a game from the previous gen. The rebooted Tomb Raider series has always been great looking games.Rise of the Tomb Raider was a technical showpiece for what the Xbox One X and the PlayStation Pro are capable of. For these reasons: I felt the game development was rushed. There seems to be a suggestion that the team wanted to re-strip Lara of all her tools and powers and center their story around that, given all of the weapons are less advanced-looking than in Rise, but decided it was too close to the first game. I felt the story got lazy and rushed from the past where you get the box onwards. I would probably die of happiness if there were more than 1 way to solve every puzzle. Rough Landing 6. then suddenly she was alive and … Why are they not mandatory? But yea it did feel kinda like yay we did it! Go play that Uncharted spin off staring Chloe. None of the Tomb Raider games really had any story that mattered besides maybe the 2013 reboot, Revelations, Chronicles, and Legend. I don’t like seeing multiple versions of a game for sale at different price points. I’m not feeling they utilized the jungle combat as much as I hoped. The locations were great. Thanks for the heads up bro. They hinted at them in the first reboot game and nothing happened for two consecutive games. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. There are two main endings for Shadow of the Tomb Raider.One is the official ending, which plays when you beat the game, wait through the credits, and watch the cutscene that plays afterwards. In the unpatched version of the game, this is the ending. Pick up a 100 little XP pots or do something like 5 dodge kills could've been done instead. For a lot of the game, things felt hopeless. The recently released Shadow of the Tomb Raider has a different ending scene depending on if you install the patch or now. What were your overall thoughts on the game? He runs and somehow isn't shot. Story was too short. Summary: Experience Lara Croft's defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. The scenario they made was interesting. Agreed. The Hidden City 12. Great game, lots of powerful moments. The deemphasis of combat feels more like the devs didn't know how to do make strong combat encounters rather than a conscious choice to explore a different part of the game experience. They have some of that stuff at the start and sprinkled throughout but then they just kind of forget it and it becomes a standard "stop the bad guy" story. Shadow of the Tomb Raider is everything, if not more, I had hoped for. Combat was lackluster, which was strange because the few combat sections and added combat tools were really good! You accompany her on a dangerous journey and watch her grow step by step as she evolves. Reyes and Sam were both very popular even among the general audience, and the choice to remove them from the games seems more like an issue outside of storytelling choices. The story was pretty good. Loved the ending parts honestly. After playing through the first two Uncharteds recently, they have way more problems with the story and it is generally very lackluster. I'd be happy then. So while being minorly disappointed with the ending is to be expected. I still think the first one had the best story, since the boat-crash landing seemed more plausible to me. The entire eavesdropping piece was absolutely pointless, since at no point does Trinity ever foil Lara in the story. Even tho the ending was a bit boring. Characters just had to come full circle that everyone is responsible for there own actions and sometimes things are best left untouched. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be. You get the impression that he and Lara had been fighting constantly since the end of Rise but, as someone who has only played the three games (in case there's other material out there like books), I didn't really care about him. No significant changes, mostly static story, and conservative combat. Tomb Raider is in a tough spot now. Petty nitpick: I miss the modern bow designs. Hunter's Moon 4. The oil refinery would have been the perfect time if not at the very beginning. I put this on the same level as Rise, and have the 2013 version as my favourite as the story and island location was a lot of fun. But, we were only able to learn his outcome through an intercepted telecom message. He just seemed like a second-in-command douchebag. So yeah, story isn’t that bad but all the cheesiness makes it horrible. Love the first two stories. How many heals on Normal unless you were Rambo-ing areas? Perception was only needed on DO. Give me two-bullets-to-the-brain-I-didn't-have-questions-anyway Lara!! 1. I wasn't a fan of how they teamed up with Lara at the end and I think the story could've just done without them. Yeah I can't believe we didn't get the dual pistols in this game. The title says it all. I loved how Lara starts to see the negative effects of her (and Trinity's) meddling and this time, her taking the dagger cost hundreds of lives to be lost. I thought it was going to be all apocalyptic. I thought they were creepy and they had me on edge during their introduction but they didn't do anything for me in terms of actual story. On the whole the reboot started off as a great idea then they went left (daddy tears and bows/arrows) instead of right (no tears and dual guns) and now it’s mostly not good. I also love how the primal side of Lara is starting to come out like the few scenes after she thinks that Jonah has been killed. The few open battles in this game generally center around 3 or 4 pieces of static cover rather than either the pushthrough and advance style of TR or the more open arenas of Rise. Story wise they could’ve done so much more, the game could’ve been longer and most importantly they should’ve gave her the dual pistols. The Jonah death-defying stuff was OK after 1, maybe 2 events. The story was OK. First discovered on the Tomb Raider forums, user Tombstone was confused as to the lack of discussion regarding a certain … He was down in the flood with you but somehow got out. Big turn off. I mean, seriously, that was one of the worst endings in a game that I've played lately. I still enjoyed it though but I didn't like it as much. I loved this game, it had some great varied locations and the reduced gunplay was much preferred. T like seeing multiple versions of a real Tomb Raider was heavily influenced by horror movies particularly. 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