It's nifty, but I don't think it's updated, so you can use a different god randomizer to choose the god and then just get the random build from this website. Features: - News: Smite patch notes, events, sales and more. Close What isn't working? If you are playing support, I would recommend Midas Boots until you get out of the laning phase, then replace them with Shoes of Focus. Smite Randomiser, Create a Random God Build w/ Rerolls, Updates live to any new god or Items 33. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like Dragon and Baron Nashor. I hated the thought of doing poorly because I was new to the game and didn't know how to build properly, even if I had more than adequate in-game skills. BryceKrispies. SMITE Season 4 Item Guide: How to Build Guardians. Smite is a third-person multiplayer online battle arena video game developed and … Press J to jump to the feed. Special thanks to stat updaters: sharknice, TheD2R, azekillDIABLO, BlackIP-dev. EliteOwnage.com has no affiliation with Hi-Rez Studios. Chalices are early game consumables that allow players to invest an initially large amount of gold for a stack of Potions or Wards that can be refilled by returning to base. Achilles Build Guide Full Build. Find the best Nemesis build guides for SMITE Patch 7.9. Smite Gods All God Builds & Guides. I find itemisation in Smite incredibly fun, but also incredibly frustrating when it’s the cause of losses in my games – because it’s so preventable. 55 Magical Power 250 Mana 10% Cooldown Reduction 18% Movement Speed. don't build Rod of Tahuti or Deathbringer first item). Ich werde diesen SMTIE Guide Bereich aber immer auf einem sehr aktuellen Stand halten. 3. 80 Magical Power 250 Mana 15 MP5. 35 Physical Power 50 Magical Protection 150 Health. SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds. Gladiator's Shield . Home (current) Smite Gods; Smite Items; Tier List; Update Notes; v7.6. Consumables are one-time use items that are removed after they are activated. Smite's Cthulhu season 6 builds page. Kukulkan Build Guide Full Build. Skill order: R>W>Q>E. Hey everyone! Browse Ra pro builds, top builds and guides. You will find builds for arena, joust, and conquest. Smite Gods. They are Auto-Buy and Auto-Level, which allows the game to pick your items and which skills will get leveled up. Smite's Ra season 6 builds page. This is gonna sound dumb Help: Deathrogue3: 2: 8/4 6:36AM: Newbie here, just a few general questions... kakrotwlkr: 1: 8/1 5:25PM: Twin Towers ..LRN2RANK-vIc-LeGeND: 1: 2/9 2:02PM: Is there a game mode where you can kill a titan with the Phoenix still up? Now on PC, Xbox One, PS4, & Mac! Smite Forums > Community > General SMITE Discussion > Item Builder? Smite Items All item For Gods Builds & Guides. MELEE. September 1, 2020. Home (current) Smite Gods; Smite Items; Tier List; Update Notes; v7.6. You will find builds for arena, joust, and conquest. However, one aspect that initially turned me off of Smite was the importance of item builds. September 1, 2020. TreGooda 5 years ago #4. View Full Version : Item Builder? Please verify that you are not a bot to cast your vote. Contribute to sharkson/smitebuilder development by creating an account on GitHub. SmiteBuild. You may also create your own Smite strategy guide. SMITE, the world's No. Get this exclusive skin on all Cross-Progression platforms when you link your Nintendo Switch account. SMITEFire is the place to find the perfect build guide to take your game to the next level. Log In Sign Up. If offensive, defensive, or utility are selected: it includes all options next to it. I first became skilled as a ninja while I was still living in my mother's womb. Browse or search our massive database of Smite strategy guides to easily find builds and guides to suit your requirements. So I wanted to try out the new Item Builder in Smite. User account menu. 23 comments. Linked at the bottom of this post is a spreadsheet I have made that will list numerical values for in game stats, such as, health, item build cost, etc. Learn Hel's skills, stats and more. Find the best Hel build guides for SMITE Patch 7.9. XB1 GT: Mephisto WZRD. For advanced users. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Item builder is still broken despite the hotfix. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Join the leading SMITE community.Create and share God Guides and Builds. Browse Freya pro builds, top builds and guides. I think in part, the current culture of building is also flawed at earlier levels. Close. Starter items are the first piece of equipment you grab for your role in Smite. HERO OF THE TROJAN WAR Achilles. The following items upgrade Smite after being cast 5 times by granting additional effects: Emberknife grants Challenging Smite. Try to build them first to second item on any god. BryceKrispies. Smite is a third person action multiplayer online battle arena (MOBA) video game developed and published by Hi-Rez Studios for Microsoft Windows and Xbox One. achilles agni Ah muzen cab ah puch amaterasu anhur anubis AO KUANG aphrodite artemis apollo arachne ares artio athena awilix Baba Yaga bacchus bakasura BARON SAMEDI bastet bellona cabrakan camazotz cerberus cernunnos chaac change chernobog chiron chronos … Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy. So follow us as we charge into the common builds and core items of the Warrior class in SMITE Season 4. Archived. If you enjoy this, support our channel! Smite Items. Log In Sign Up. {{selectedBuilds[buildIndex].god.pantheon}}, ${{cost.cost(selectedBuilds[buildIndex])}}, {{power.maximumPower(selectedBuilds[buildIndex])}}, {{lifesteal.maximumLifesteal(selectedBuilds[buildIndex])}}, {{penetration.maximumPenetration(selectedBuilds[buildIndex])}}, {{criticalStrike.maximumCriticalStrikeChance}}, {{protections.maximumPhysicalProtection}}, {{selectedBuilds[buildIndex].god.passive.name}}, {{abilityService.abilityDamage(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.passive)}}, {{abilityService.abilityDamagePerTick(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.passive)}}, {{selectedBuilds[buildIndex].god.passive.ticks}}, {{selectedBuilds[buildIndex].god.abilityOne.name}}, {{abilityService.abilityDamage(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityOne)}}, then {{abilityService.abilitySecondaryDamage(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityOne)}}, {{abilityService.abilityDamagePerTick(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityOne)}}, {{selectedBuilds[buildIndex].god.abilityOne.ticks}}, {{abilityService.abilityCooldown(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityOne)}}s, {{abilityService.abilityCost(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityOne)}}, {{selectedBuilds[buildIndex].god.abilityTwo.name}}, {{abilityService.abilityDamage(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityTwo)}}, then {{abilityService.abilitySecondaryDamage(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityTwo)}}, {{abilityService.abilityDamagePerTick(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityTwo)}}, {{abilityService.abilitySecondaryDamagePerTick(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityTwo)}}, {{selectedBuilds[buildIndex].god.abilityTwo.ticks}}, {{selectedBuilds[buildIndex].god.abilityTwo.secondaryDamage.ticks}}, {{abilityService.abilityCooldown(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityTwo)}}s, {{abilityService.abilityCost(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityTwo)}}, {{selectedBuilds[buildIndex].god.abilityThree.name}}, {{abilityService.abilityDamage(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityThree)}}, then {{abilityService.abilitySecondaryDamage(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityThree)}}, {{abilityService.abilityDamagePerTick(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityThree)}}, {{abilityService.abilitySecondaryDamagePerTick(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityThree)}}, {{selectedBuilds[buildIndex].god.abilityThree.ticks}}, {{selectedBuilds[buildIndex].god.abilityThree.secondaryDamage.ticks}}, {{abilityService.abilityCooldown(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityThree)}}s, {{abilityService.abilityCost(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityThree)}}, {{selectedBuilds[buildIndex].god.abilityFour.name}}, {{abilityService.abilityDamage(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityFour)}}, then {{abilityService.abilitySecondaryDamage(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityFour)}}, {{abilityService.abilityDamagePerTick(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityFour)}}, {{abilityService.abilitySecondaryDamagePerTick(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityFour)}}, {{selectedBuilds[buildIndex].god.abilityFour.ticks}}, {{selectedBuilds[buildIndex].god.abilityFour.secondaryDamage.ticks}}, {{abilityService.abilityCooldown(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityFour)}}s, {{abilityService.abilityCost(selectedBuilds[buildIndex], selectedBuilds[buildIndex].god.abilityFour)}}, {{selectedBuilds[buildIndex].god.abilityFour.toggleStats.label}}, {{stats.calculateBasicAttackDamage(build, enemyBuild)}}, ({{stats.calculateBasicAttackDamagePerSecond(build, enemyBuild)}} DPS), ({{stats.calculateBasicAttackShotsToKill(build, enemyBuild)}} SK in {{stats.calculateTimeToKill(build, enemyBuild)}}s), {{stats.calculateCriticalStrikeDamage(build, enemyBuild)}}, ({{stats.calculateCriticalStrikeDamagePerSecond(build, enemyBuild)}} DPS), ({{stats.calculateCriticalStrikeShotsToKill(build, enemyBuild)}} SK in {{stats.calculateTimeToKillCriticalStrike(build, enemyBuild)}}s), {{stats.calculateBasicAttackAndCriticalStrikeDamage(build, enemyBuild)}}, ({{stats.calculateBasicAttackAndCriticalStrikeDamagePerSecond(build, enemyBuild)}} DPS), ({{stats.calculateBasicAttackAndCriticalStrikeShotsToKill(build, enemyBuild)}} SK in {{stats.calculateTimeToKillBasicAttackAndCriticalStrike(build, enemyBuild)}}s), {{abilityService.abilityDamage(build, build.god.passive, enemyBuild)}}, , {{abilityService.abilityDamagePerTick(build, build.god.passive, enemyBuild)}} per tick, then {{abilityService.abilitySecondaryDamage(build, build.god.passive, enemyBuild)}}, {{abilityService.abilityDamage(build, build.god.abilityOne, enemyBuild)}}, , {{abilityService.abilityDamagePerTick(build, build.god.abilityOne, enemyBuild)}} per tick, then {{abilityService.abilitySecondaryDamage(build, build.god.abilityOne, enemyBuild)}}, {{abilityService.abilityDamage(build, build.god.abilityTwo, enemyBuild)}}, , {{abilityService.abilityDamagePerTick(build, build.god.abilityTwo, enemyBuild)}} per tick, then {{abilityService.abilitySecondaryDamage(build, build.god.abilityTwo, enemyBuild)}}, {{abilityService.abilityDamage(build, build.god.abilityThree, enemyBuild)}}, , {{abilityService.abilityDamagePerTick(build, build.god.abilityThree, enemyBuild)}} per tick, then {{abilityService.abilitySecondaryDamage(build, build.god.abilityThree, enemyBuild)}}, {{abilityService.abilityDamage(build, build.god.abilityFour, enemyBuild)}}, , {{abilityService.abilityDamagePerTick(build, build.god.abilityFour, enemyBuild)}} per tick, then {{abilityService.abilitySecondaryDamage(build, build.god.abilityFour, enemyBuild)}}, {{stats.calculateBasicAttackDamage(enemyBuild, build)}}, ({{stats.calculateBasicAttackDamagePerSecond(enemyBuild, build)}} DPS), ({{stats.calculateBasicAttackShotsToKill(enemyBuild, build)}} SK in {{stats.calculateTimeToKill(enemyBuild, build)}}s), {{stats.calculateCriticalStrikeDamage(enemyBuild, build)}}, ({{stats.calculateCriticalStrikeDamagePerSecond(enemyBuild, build)}} DPS), ({{stats.calculateCriticalStrikeShotsToKill(enemyBuild, build)}} SK in {{stats.calculateTimeToKillCriticalStrike(enemyBuild, build)}}s), {{stats.calculateBasicAttackAndCriticalStrikeDamage(enemyBuild, build)}}, ({{stats.calculateBasicAttackAndCriticalStrikeDamagePerSecond(enemyBuild, build)}} DPS), ({{stats.calculateBasicAttackAndCriticalStrikeShotsToKill(enemyBuild, build)}} SK in {{stats.calculateTimeToKillBasicAttackAndCriticalStrike(enemyBuild, build)}}s), {{abilityService.abilityDamage(enemyBuild, enemyBuild.god.passive, build)}}, , {{abilityService.abilityDamagePerTick(enemyBuild, enemyBuild.god.passive, build)}} per tick, then {{abilityService.abilitySecondaryDamage(enemyBuild, enemyBuild.god.passive, build)}}, {{abilityService.abilityDamage(enemyBuild, enemyBuild.god.abilityOne, build)}}, , {{abilityService.abilityDamagePerTick(enemyBuild, enemyBuild.god.abilityOne, build)}} per tick, then {{abilityService.abilitySecondaryDamage(enemyBuild, enemyBuild.god.abilityOne, build)}}, {{abilityService.abilityDamage(enemyBuild, enemyBuild.god.abilityTwo, build)}}, , {{abilityService.abilityDamagePerTick(enemyBuild, enemyBuild.god.abilityTwo, build)}} per tick, then {{abilityService.abilitySecondaryDamage(enemyBuild, enemyBuild.god.abilityTwo, build)}}, {{abilityService.abilityDamage(enemyBuild, enemyBuild.god.abilityThree, build)}}, , {{abilityService.abilityDamagePerTick(enemyBuild, enemyBuild.god.abilityThree, build)}} per tick, then {{abilityService.abilitySecondaryDamage(enemyBuild, enemyBuild.god.abilityThree, build)}}, {{abilityService.abilityDamage(enemyBuild, enemyBuild.god.abilityFour, build)}}, , {{abilityService.abilityDamagePerTick(enemyBuild, enemyBuild.god.abilityFour, build)}} per tick, then {{abilityService.abilitySecondaryDamage(enemyBuild, enemyBuild.god.abilityFour, build)}}, {{basicAttack.basicAttack(selectedBuilds[buildIndex])}}, {{power.physicalPower(selectedBuilds[buildIndex])}}, {{power.magicalPower(selectedBuilds[buildIndex])}}, {{protections.physicalProtection(selectedBuilds[buildIndex])}}, {{protections.magicalProtection(selectedBuilds[buildIndex])}}, {{movement.movementSpeed(selectedBuilds[buildIndex])}}, {{attackSpeed.attackSpeed(selectedBuilds[buildIndex])}}.