I'd also recommend using it to work towards the On Fleek achievement so keep track of what you put in there. Head through towards 6 and interact with everything you can, the last couple things only becoming available after everything else has been touched. You'll notice a door in the ground, but have no way of opening it. Overview. Once you're at the quest marker, the first bandit you kill should drop their spine for you to pick up. Make Dynasty Dash your active quest. Grab the rockets and detonator, and then head to Tazendeer Ruins. Once you've done in the vault head back out and talk to Tannis, who will promply get stolen away. This is also where we'll be coming to buy health, shields and we now also have the option to buy class mods. For now we're moving on and we can go open our first Typhon Dead Drop! That's the story done. Published by 2K . The other two are more or less on the way to Ambermire and so go to 3 and 4 to shoot the targets and then on to Ambermire itself at 5. This walkthrough will guide you through all objectives of the Technical NOGout Side Quest. One is on the bookshelves left of the bed, another on a book shelf across from the desk, and the third is in the room essentially behind the first bust on a table next to a chair and some ammo chests. As these two quests don't involve any cross over, and I'm a big believer in doing side stuff first, make this quest active and go to your map or the fast travel station to head down planet side. You want to interact with the three levers until you have the left one showing a cut out of Typhon himself (press the lever once), the middle making the background to show a mountain in the middle (press the lever three times) and the right lever showing a vault symbol (press the lever twice) and it should look as shown below. Follow the map around to the right until we find ourselves at the quest marker at 4. Stop off at 2 to get the red chest for the area inside the building, and then carry on with the quest markers again to reach Devil's Razor. You'll also have unlocked your fourth and final weapon slot, you can now equip four weapons. There are some rocks to the left you can climb up to get to the roof of the building, and from there jump across until you're walking along the pipes. To be completely honest these are easily some of the worst things to ever have been thought up and in the end-game can be almost ridiculously hard. I got the Ultimate Edition of the game so I had a fair amount of stuff including a decent pistol and shield, but if you don't have anything, you won't be at any real disadvantage. Climb up the rocks to find the flirst flower at 14 and follow the path around to 15 (where there is two flowers,) 16 and 17 in turn to get to where the rest of the flowers are. Find all the logs in each area and you open a special chest which always has some good stuff in. You should see a machine with a large screen on the front. Get a perfect score at the Firing Range on any difficulty. He's pretty nice about it though and more often than not just ends up turning his back on you in my experience. Once you've listened to the echo the Hivemind will make itself known. You don't have to do it here at the start, though I'd recommend starting it now while the enemies are weak, and we'll be grinding it out before we move on to the next planet. Speaking of unlocking you'll also have unlocked; Now set course for Eden-6 and as before head down to Ellie to use a drop pod to get down to the planet's surface, an area called Floodmore Basin. Grab the echo log from the bed and then go find Dean at 5 who is locked in a cell. First things first head to 2 and jump up on to the planter to get the first Typhon log. Head forwards and climb up on to the raised walkway by the ladder. Turn around and run back, this time going down the corridor to the left of the top of the stairs. The fight against Troy is pretty easy if you keep your distance. The optional objective here is to shoot some targets with the Rogue-Sight that when aiming down the scope with this gun glow red. Once you've done in the vault you can leave and watch the cutscene, before going up to Sanctuary to investigate Liliths room. We start up at 1, and there's not all that much to do here quest wise, and the main quest we have here is pretty linear. This is a big area with a lot to do, and two of the red chests are during side quests, but not tied behind optional objectives. Once you have 5 of each, the quest will tell you to kill an alpha, so head to the quest marker at 21 and don't forget to loot the chest on top of the rocks in the middle of the cave once everything is dead. Do this in three spots and the power will be able to make it to the junction box, turning off the shield. Best of all, you'll get all the items in the Psycho Bundle for free when you pick up any edition of Borderlands 3 on the Epic Games Store using the same Epic Games account you use to experience FortniteXMayhem. Make this your active quest but go to the quest pick up point for Proof of Wife which is at 5 on the map. The first thing to say is I'm not going to do a map for our visits to Sanctuary. Once you've got these carry back on with following the quest markers. Handing over the fragment will complete Family Jewel and start Going Rogue. There are two red chests in here at the back, and then in the centre is the item that unlocks mayhem mode, which isn't needed for any achievements. At the back of this area is the last of the red chests. Equip it and then go back to 5 and shoot the vat, then head through the now opened gate. Once you've found all 5 (as they're relatively close together rather than numbers I've used red dots to mark their locations) kill everything you can see and once prompted put the livers in the barrel. Pages using duplicate arguments in template calls, https://borderlands.fandom.com/wiki/Bandit_Technical?oldid=483853, Critical hit damage is increased by equipping critical hit damage-boosting items (including weapons like sniper rifles or the. Once we have the last Typhon log and the fragment, we'll be ready to head back to Sanctuary, but not until we have the dead drop. Kill it and pick up the eridian chunk it drops, and then Ava will lead you to a long bridge. Finding him, or at least the area he's in, got me to level 4. Head from here to 3 which is where the Crimson Radio tower was so that you can get the Hammerclan banner. We already have all of the crew challenges and we're following quest markers step by step. Description. Kill everything. There will be some golden grates on the ground, one to the left on the lower level as you enter, one on your right, and one to the right on the upper plartform. So you approach the area from the correct side go over the bridge at 2 and make your way to 3. We'll do the side mission first since it's an unspoken rule that side quests are always done first. Now go back and melee the minecart. We'll mostly be following it along but with slight detours to get the crew challenges, and taking a break from it to do a side quest and get a red chest as we go. More support crew will drop down so destroy them and then the main tank will need destroying. It's pretty straight forward so using your map work your way through the streets to the quest marker, which is 11 on the map. Home to the six galaxies' most hardened criminals. Starting at 1, follow Tannis to 2 where you need to pass her a vault key, and then follow Typhon to 3 where you'll place the next key. He'll ask you to shoot some dishes, so get the one on top of the little shack and up onto land behind Sid. The ledge you can climb has paint on it. Next up we're going to 13 to grab Just Deserts and make it active. These can be avoided by simply keeping your distance and weaving between them. Tina wants you to go find the ingredients of a bomb and send you into another courtyard so head out, get killing, and go to 7 where you will find the areas Crimson Radio challenge. If you jump up on to a container to the left you'll see a pipe blowing steam, you want to jump on the steam and ride it up to where the red chest is. One thing to note is if you're getting full and drop some loot to make space for other loot, and you drop an orange thinking the Lost Loot machine will pick it up, you will lose the orange. As always we start at 1 and can make our way forwards fighting our way through the bandits and a new type of enemy, the ratch. If you need time to recharge, run behind the generator. The standard technical is equipped with a machine gun turret and can deliver fairly accurate shots at close and medium ranges. In a game with over 1 billion guns, only a handful fall under the legendary category. A new vehicle in Borderlands 2, the bandit technical is a 4-player vehicle resembling a Mad Max style pickup truck. While working your way around drop to 21 to grab the Typhon Chest, and look right to find a ladder to climb back up. One you reach an open chamber you'll be tasked with finding Lark. Climb the ladder and then interact with the satellite. Kill the bandit will have them drop a Human Spine. Borderlands 3 Hammerlocked. As a quick note at some point during the game you'll unlock: There's no way of knowing when because some heads and skins are random drops, but 10 of them will do it. Talk to Zer0 and while he goes off towards the next part of the quest you should nip over to the corner to grab the Typhon log, and then carry on after Zero. These discs will rebound off of the first hard surface they hit. There's nothing too out of the ordinary, just lots of enemies, typically heavies and badasses. If you look skyward you should see a radio tower with our first dead claptrap of the area on it. Now head in to the cave at 12 and through the holographic wall to continue the main quest. Just shoot the target again to exit. Follow Pa and head into the shed, and flip the switch when you're told to. Spawn in at 1 and head to 2 to pick up It's Alive from Sparrow and make it active. Once you're outside you'll be getting close to the Dead Claptrap at 3 on a conveyor, he's thankfully pretty hard to miss. It's an easy enough little quest, just sending you around to grab some syringes. While we're out in the open I chose to go to 16 to get this now, but you can come back here later when you have the components for the bomb if you wish. Then exit the way you came and head to 10 to get the last Dead Claptrap for the area as well. Scroll down for the latest Shift codes and a guide to how to register them and use them in-game. We're now ready to start on with our main quest and go find Rhys' buddy, wherever he is, so make Hostile Takeover your active quest and let's go! This is actually right by the quest marker for Megamind, but we're ignoring that for a little longer. As a quick warning, if you want to get all of the red chests you absolutely must do the optional objective in this mission or the door to the red chest won't open. May as well, eh? Here we have a really nice easy area to get through. It's a fair trek to meet Mordacai so on the way we're going to grab some more crew challenges. Make Kill Killavolt your active quest and head to 19 to find the transition that will take us to Lectra City! Once you're ready go to 2 and kill all the enemies in the area (level 17 here, by the way) and start climbing to get the Typhon log. Welcome to the last new area of the main story! Now head to 3 and grab the quest. Kill all the robots (it was here I got to level 14) and once Zer0 prompts you press the button to lower the shield. Place them in the giant poop pile and then head back to Ma to complete the quest. Make sure you have the weapons and everything that you want, this is going to be a big one. Press the button and follow and protect the Burger Bot until it gets to the destination, it will call out Archer Rowe who we have to kill, along with some of his robot henchmen. First a bear on a sofa to the left of the entrance, then a vending machine behind a closed gate you can open with a switch. Grab a technical, get to the elevator and follow the objective marker to the gate of The Anvil. From here just follow the markers and pick up the rocks, they're all pretty hard to miss. Make sure to check under a wooden walkway at 19 for the last Dead Claptrap. Quinn will come out, tap at a computer, and then send you off to catch some NOGs. destroying the bust opens up access to a button that you can use to continue the quest. Here you'll find the dead drop and a hole to drop down next to where Rhys is waiting for you. But wait, it's missing! You might also level up slower, but we will get you there eventually. Activate the generators, one of while is on a raised platform. Head to 14 and either kill yourself or destroy the cameras, it makes no real difference. It can be accessed by jumping up some stacked boxes on the end of the tunnel you enter from, and tight walking across the beams. This will also be the first time you see explosive barrels, so if you see a weakened enemy near one, start aiming for the barrel instead. As you head around right you'll be in a courtyard at 10. With all of that said, go to 25, kill Under Taker (doing so put me to level 7) and then head through the transition at 26 to go to Ascension Bluff. It's a varkid that should be pretty easy for us by now, especially if you have a corrosive gun. Now head on to 15 where after you melee a panel you can head into the Family Jewel itself. The door is on a timer so don't dally, and it'll probably close behind you while you're looting the chest. The only thing that is going to give us any trouble is the Skrakk for the Legendary Hunt, but I think we're up to it. Now head through the pipe to the outside. You'll see a weapons chest and the satellite we want to activate at 9. Before we go kill Megamind we're going to go get the rest of the crew challenges in the area, so swing up to 14 and get another Typhon log and pretty much 180 around and go to 15 to get another log. I'd like to say these are pretty simple as climbable radio towers in video games go but I'd be lying to you. You need to climb up to get it but after some of the radio towers we've had to do up to now it'll be a piece of cake! Make ECHOnet Neutrality and go talk to Edgren at 24 and he'll send you over to 27 where you'll see a large tower in the centre of the search area. Again make this active right away and head to the quest marker over at 8. I used the notepad app on my computer while writing this guide). Also, completing Atlas, At Last, will unlock: All that's left to do in this area is to run around the level to grab the three red chests and also complete our new side quest. From here look left to find another target on a pillar in the centre of the room. Once you get close enough to the door on the corner the quest will update and you then need to head to 9. Speak to Miles Brown and he'll send you straight to Ambermire. Go through the last few parts of the quest with him and melee his arm off. From here go to 5 and pick up Holy Spirits. If you see one that you just have to have though, go for it. Now it's time to head back to Floodmoor Basin once again to make a start on The Guns of Reliance. DriverGunner2 flatbed passengers Once you have the log and have killed the Power Rangers, head back the way you came to get to 4 and start working your way forwards. Once prompted head back into the main room where you were and run right, following the wall round and interacting with sphere's you go. Go speak to Lilith and once you're ready, either speak to everyone else or just straight to Lilith again and she'll send you down to Devil's Razor. Now head on to 11 and follow the quest markers to find Wainright Jakobs. Once the Anointed is dead head through the doors at the opposite end of the room where you came in and find the last Typhon log at 14. Use to select The Droughts and then The Droughts again. Now, drop down towards 9 and watch Ellie's introductory cutscene. Head forwards to 3 and climb the rocks with the Typhon Log, then go to 4 to find a Catch A Ride, on top of here is the first red chest. He'll tell you the plan and send you off to meet Meatslab, and the quest marker will send you down an elevator. There's also a weapons chest on the opposite side of the platform to the radio console. Head over to the objective marker and interact with the projector, then hop back down into the courtyard to fight Rohner, once he'd dead open the door and grab another bulb and head back to the projector room. The trade off for this increase in base speed is that they lack any boost capability for burst speed and their turrets are inaccurate at long range. tymanbizzari606 (GoldenChainsaw) February 29, 2020, 4:04am #2. Also to note is when she's stood on her pillar of ice she cannot be damaged so shoot the pillar to knock it down. Place the IDs and interact with the console. Once you've killed the first half dozen bandits in this entrance area you'll be able to run around and grab some ammo from the lootable boxes around you, and there will be a weapons chest at 4 that looks like the boot/trunk of a car. Thank me later, because I spent about an hour running around the area in the end game looking for that one location I hadn't discovered, and it was this tiny nook! You then need to jump down to check on Chadd. Now go to 2 again to meet Tannis and then fight off all the COV to defend Tannis. He also has some pretty strong attacks too but if you keep moving, keep your distance, and always keep one of his minions near by for if you need a second wind you'll be okay. We gonna get a fix for this ever. Inside the vault you'll get something that lets you equip Eridian artefacts. Now go to 18 to get the eggs. Go to 8 and climb up the nearby building with paint splashes, and you'll find the first battery, and then go to 9 which is the area where Jenny is. Carry on until you place the last key. Take him and his lackeys out and talk to Vic again. To make the barrier shut off, you must follow the 3 yellow power cables connected to it and shoot the generators at the end of each one (screenshot 2-4). Once everyone is done talking, make sure to go speak to Ava to get the optional objective and get an extra reward at the end of the quest. Starting at 1 head forwards and to the right and you'll find Let's Get It Vaughn at 2 so make this one active and head into the area behind the quest giver at 3. Once you've managed to get to the top-level head across again, the top side is a lot easier. I would recommend you get into the habit of switching between weapons to get the most suitable damage type now. We're actually only going to do one of these, because Under Taker takes us right to the entrance of Ascension Bluff and the rest of Claptrap's quest takes us back over towards 2, so we may as well get those when we're back in the area during run through 2. Grab the AI he drops and install this too into the porta potty. Kill Sheega and the rest of the Skags and then go to 7 to unlock the gate then return to 4 to hand the quest in to Tina. From here go to 8 and find three doors with buttons, none of which work. Climb this to find your way to the Typhon Log. The stinger variant is equipped with a rocket launcher turret that is powerful at close range but is otherwise slow and ineffective at hitting fast targets in vehicle-to-vehicle engagements. You need to press the button in the elevator to send it down to the ground, but run out of the elevator so you stay up top. The disc-shaped blades are oriented horizontally, much like a thrown frisbee. You should also note that Killavolt is immune to electric damage, which feels really counter intuitive considering he has a huge blue health bar. It is not affected by skills. Next, go back to Desolation's Edge to hand the quest in. She'll give us an epic sniper (if you're not going to use it, consider putting it in storage for the On Fleek achievement) and then run off. This is to get access to a red chest we will be getting soon. Now head back to 12 and place the parts and the trap. After a couple of waves of this you'll face a boss, Katagawa-Ball. Once we're back down planet side we don't have far to get to the first quest marker at 2, right by the vending machines. This is also pretty near one of the vats so you won't be coming far out of your way. We're not going to go near Cult Following for a while, but we'll be busy doing plenty of other things. I'm not sure if it's a common issue, but worst case scenario quitting out and reloading back in should fix it.) You'll need to go to the right of the waypoint and under the big stone arch to get around to the objective. We're just going to quest markers and we've been in this area so much you should have a good grasp on where everything is.Spawn in at Reliance and speak to Miles to complete Raiders of the Lost Rock and leave you with Cold as the Grave. The first objective will be to go back to Sanctuary, but before we do that we need to get the Typhon Deaddrop. Technicals can transport up to four people: one driver, one gunner, and two passengers, enough for an e… Grab a vehicle and head to the objective marker and crash through so you can head through to Devil's Razor. It is, however, significantly slower and less agile than the Outrunner. I had to head away so that they stopped attacking me and pick them off one by one. As we're heading to the nearest one-stop by 4 for the first Typhon Log and then go to 5 for the first part of the mission. Once you've spoken to Tina and got the bomb (and the Deaddrop if you didn't get it straight away) head over to the outside area a little past 15 and look left to see a container with yellow paint on it. I've included a second more zoomed in map to make navigating there easier. Make this one active and carry on up the hill, cutting right when you find a fallen building at 3. It's a pain, but you can run up the fallen building and jump to reach a ledge that is very awkward to actually grab on to. Speak to her and she'll head off and expect you to follow her but we're going to be going to pick up the quest that's on the wall to the right of the vending machines, Healers and Dealers. The turret on Badass Bandit Technicals uses a modified version of the. Problem is, my bandit vehicle spawn option went away after 1st run through, and ella is not there anymore to set up quest to get bandit vehicle. When you find Truant it should be noted he is resistant to incendiary damage and cryo damage. Anyway, once you have 100 kills and the gift from each company, you will unlock: Earn a Loyalty Package from each weapon manufacturer. While we're here we're going to pick up the dead Claptrap which is down some stairs in the corner so grab this either before or after killing the Maliwan that start shooting at you. Free for a limited time. Once Mouthpiece is dead and the twins have stopped yapping at you, head up the stairs through a previously locked gate. Drop down and grab it and then we can pretty much just follow the main quest along. He will occasionally charge at you but most of the time he sends out a series of orbs which do high damage but if you keep far enough back you can easily dodge between them. Welcome to Carnivora! Go forwards until you're above the Dead Claptrap we've already collected and look left, you'll see a gap you can walk through. Hop back down and directly where you were when you turned left to find the ladder is where you need to jump over the side on to the ground below. He's big, he's strong, he's surprisingly fast, and he has a lot of health, but other than that he's predictable and very easy to manage if you just keep your distance. I finished with about 8 minutes left on the timer so it's not an absolute must to finish with 9 minutes left on the timer. Some deputy bots will turn up, and then you need to shoot the shit, quite literally, out of the porta potty. Either way, the Big Succ we picked up at 19 has a grenade attachment. On your way out of Typhon's bass grab Cannonization from Grouse (grab the energy trap while you're here) and Homeopathological from Sparrow. Forms but none that will do a bit of a roundabout way to deposit! ( level 40! camp is n't glow or anything to show it can not follow the and... On Claptrap, ring a bell, talk to him to the quest pointed you down elevator. 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