Climb up and use Force Push on the ball to force it through the cracked doorway and into the puzzle room. Return back across the ropes and this time Wall Run to the platform on the left. Jump down and you’ll see a wind switch behind it. Continue along until you're back at the Meditation point near all the paths you couldn't open earlier. ... Tomb of Eilram Chests. Try to jump with right timing the winds can push you. You can now jump the huge gap with the wind backing your jump. In the room you arrive in, climb the wall on the right of the area. Doing so will clear the walkway of the Skunguses. Immediately fight of the three Scazz enemies that are present. The 5 Best Things About Star Wars: Jedi Fallen Order (& The 5 Worst), Let's Talk About Fallen Order's Poncho Problem, Star Wars: Jedi Fallen Order Review: Normie Dark Souls, How Our Shrinking Attention Spans Have Changed 3D Mario Games, Microsoft Jacks Up Xbox Live Gold Subscription Prices, Xbox Gold's February Games Include Resident Evil, Gears 5, And More, Razer Arctech Pro THS Edition Review: I'm Slippin', I'm Fallin', I Can't Pick Up, I Pretended To Play Pokemon As Gary Oak Because Ash Is A Loser, Jumpala Puts Your Skills, Speed, Strategy, And Superpowers To The Ultimate Platforming Test, Haven Review: Lovers In A Chill Spacetime, Fall Guys Already Has Hackers (And It's Hilarious), Umbral Engrams Return To Destiny 2 Next Season, But There Won't Be As Many This Time, Every Job In Yakuza: Like A Dragon, Ranked Worst To Best, Razer Seiren Mini Review: Your On-The-Go Solution For Capturing Quality Audio, Final Fantasy 9 Deserves a Remake, Here's Why. Tomb of Eilram. First thing first, jump down and defeat the Tomb Guardian—you can now use Force push to stun him when he’s doing that OP laser attack. Before we solve the puzzle, we can do a bit of looting first. Before attempting it however, head for the rear wall and fight the Tomb Guardian here. One of those is extremely well hidden, and another is relatively hard to find. This time around however, there will be several Skunguses positioned around the room as well, so be careful where you step as you fight the main enemy. With the ball up on this platform, move it into the socket nearby. Dead By Daylight Reveals Colorblind Mode In The Works After Accessibility Fiasco, The Terminator And Sarah Connor Join Fortnite, Pokemon: Battle Academy Review: Your One-Stop Pokéstop, Destiny 2: Sunsetting Sucks, But Here's How To Fix It, Destiny 2: Every Possible Way To Earn Exotic Ciphers. At some point in the story in Star Wars Jedi Fallen Order, you will reach two tombs - Tomb of Eilram and Tomb of Miktrull. This will then propel the ball into the central socket. You can demolish the weakened part of the wall here (picture above). Hop across and activate this. Opening a ramp below. You will encounter a trooper using a rapid-fire cannon trooper. Let him do so for a Databank entry [Zeffo: Zeffo Culture #6]. If you moved the first ball, return it to the slot we used earlier. Now, simply Force push the ball, let it roll down the ramp into a socket, and you’ll be free to return to Zeffo’s surface. This will smash open the wall in the right corner. Right after that, you’ll encounter a new enemy in the form of some bulbous alien vegetation. Now that we are in the Eye of the Storm, in this new part of the Star Wars Jedi: Fallen Order Walkthrough, we will have to explore The Tomb of Eilram to discover its secrets.Take the exit on the right of the elevator, the one that leads to stone stairs (picture1).On the right, there is a new creature, a Skungus (picture2).It is a passive organism that explodes at a delayed rate if you attack it. Proceed inside and a scene will play. Jump across these pillars and there’s a climbable wall … BD-1 Droid Upgrades Navigate across this to the left and then up to locate a third ball above. - Page 2. This will raise up the section of the platform with the socket.

Follow the corridor to a room with a hole in the floor. For successfully completing the puzzle, a hidden room will be revealed beneath the socket. You’ll see a vine you can grab by using force pull. Turn this on to have it blow the hanging ball nearby. To get past them without taking damage, walk very slowly around them and do not make contact with them. In this tomb, you'll need to learn how to navigate balls into holes to progress. Wind Chimes. This will move a nearby ball into a nearby socket, causing some platforms to raise. Then it will rise to give the player access to a Force Essence. You’ll find yourself in a narrow chamber. Before you jump across that big gap, though, spot the remaining Skungus to the left and kill it so that you can use the Meditation Point behind it. Push the local sphere out of the slot and let it roll down. You’ll find yourself in the tomb’s central area. My name is Tanner, and I'm a Contributor/Organic List Editor for TheGamer! Make your way back up the raised ledges on the left of the room and return to the windy rooms we navigated earlier. Swing across these ropes to reach a small platform with a Treasure Chest containing Poncho [Outlander]. From there, jump up a ledge and force pull a rope towards you (that is … Instead, stay on the rope and rotate to … Starting the wind again will allow you to get to the other side of the area, and put down your enemies as well. I’ve already checked a previous reddit post that recommended the circular wind … There is some more platforming, wall running, and vine-climbing to do. Miktrull I didn't have any missing % everything seemed to come fairly easy. it is long double jump. Use this to reach the platform at the end. Cut down the rock structures here and squeeze through the narrow gap to proceed. This will be your first trek through Zeffo, which is probably the largest planet in Fallen Order. Hack through the rock structures on the path here and slide down the icy slope behind them. ... Star Wars Jedi Fallen Order - The Tomb of Eilram ball puzzle 2. The exploding local fauna will automatically take out half of his health, and taking him down from that point is a matter of exploiting his slow, heavily-telegraphed attacks. A scene will play after which, you’ll be in a tunnel with the cracked wall moving away from you. Locate a small section of weak wall to the right of the door we busted with the ball. Now all Skungus in your way will be blown way, run and jump ahead, next you have to avoid a Tomb Guard. - Page 2. Walk to the opposite and use the lever to open the wind door. From Eilram’s grave, head down the long hallway. A platform will lower behind it. From that point, take a running leap from that same platform, and the wind should carry you to the next chamber. As you enter the Tomb of Eilram from the Windswept ruins on Zeffo, Cal … Once the tutorial concludes, use Force push on the wall, and then enter the next chamber. Hop up these platforms and climb the scalable wall at the top. In order to complete it, you’ll have to use golden balls with force powers to activate a bunch of switches, but you’ll start off with less balls than switches. Now that we are in the Eye of the Storm, in this new part of the Star Wars Jedi: Fallen Order Walkthrough, we will have to explore The Tomb of Eilram to discover its secrets.Take the exit on the right of the elevator, the one that leads to stone stairs (picture1).On the right, there is a new creature, a Skungus (picture2).It is a passive organism that explodes at a delayed rate if you attack it. In the n Don’t bother with it now, as you need a new Force ability to access it. Turn on the air vent to your right and then use the new wind gust to make a jump to the small ledge opposite. This will grant access to a third wind tunnel on the left-hand wall. Once the ball stops on the left, turn off the right-hand vent. (1 of 3) You’ll find Tomb Guardians scattered around the Tomb of Eilram. Opening this, and then walk near the obstructing plantlife, which should now be blown away. However, you need to reach the ship to make progress in the story. https://www.polygon.com/.../tomb-of-eilram-puzzle-help-ball-wind-air-vents The first chest is in a room near the actual grave site. Jedi Flip - you will learn this on planet Kashyyyk. Jump down and you’ll see a wind switch behind it. Force push that ball into the same metal divot from before.
The second ball you place in the 4 ball puzzle needs to be removed from its slot. This also counts as a Secret [5/14]. Use the Force Push to hurl a Skungus into the wall to blow it up. Progressing through this tomb is easier and simple than the first tomb which was the Tomb of Eilram. At the end of the path here, locate the climbable wall. In the n Tip: With Force Push (after you obtain it), you can push that weird plant towards the metal bars. At the top, you’ll find a Treasure Chest containing BD-1 Skin [Balmgrass]. First and foremost, we'll need the balls to makes this happen. Collectibles and Other Useful Item Locations. The wind will launch the ball up and onto the ledge on the right side of the hall. Use the wind to jump up a level, open the wind hole you find and use that to jump over to the other side. Tomb of Eilram Puzzle Space In order to escape from this space, you'll need to get three balls into the central room, and push them around using both the wind and the Force into the proper locations. Press J to jump to the feed. Grab it, then swing onto the platform on the opposite wall – that’s where the last chest is. In this room, you’ll see a ball below you. Once it is at its highest point on the left, turn off the vent to have it start swinging back and forth. Turn it on and it will go into the slot, releasing some pillars to the left of it. This will cause the pendulum hanging in the center of the room to swing. This will cause the pendulum hanging in the center of the room to swing. When it reaches the top of its swing, jump up to the area above. All you have to do is interact with the mechanisms shown in the screenshot. Continue following that path, and, eventually, you’ll come across a slightly difficult platforming section that requires you to jump into the wind and allow the blowback to direct Cal to the next platform. Kill them, and nearby where the Rocket Launcher trooper was is a lift. Don’t bother with them yet, as a new Force power is required to clear these things out. Walk towards this until it triggers a flashback to Cal’s training. Open the wind tunnel directly beneath the Jedi meditation circle. Wind Chimes. Turn on the central vent. From there, make your way into the adjacent room, which leads to another small puzzle. In this room you’ll have the ball sitting in the first socket where we left it last time. Force push it into the socket up there, and then go through the newly-opened door, Force push a chunk of wall, and you’ll find yourself in the Tomb’s anteroom once again. 3. Jedi Temple Walkthrough (Ice / Light Puzzle). Force Push - you will learn this on planet Zeffo in Tomb of Eilram, it allow you to push objects and enemies. Push the third ball onto the track. Locate the exit on the left. Cal Kestis’ first trip to the far-flung planet of Zeffo in Star Wars Jedi: Fallen Order brings him one step ahead of the Empire, as he successfully uses his Force powers to enter the Tomb of Eilram, the contents of which will spur him along in his quest to track the footsteps of Jedi Master Jaro Tapal. From here, if Cal does nothing, the ball will circle around the room on a small track. Click the button below to start this article in quick view. The door to the left is locked, and will be a shortcut later. Jump through the two walls and use the wind tunnel to grab onto a climbing edge, using that to climb to the top. Try to jump with right timing the winds can push you. How to get the third ball in Tomb of Eilram puzzle? Turn it on and it will go into the slot, releasing some pillars to the left of it. On the high up platform that was covered in the Skunguses earlier, look for a smaller area with a single Skungus opposite where we climbed up. To make that happen, when you first land in the chamber with the very conspicuous ball and corresponding socket, kill the creatures in the room, then open the wind tunnel to the rear left, then the one to the right of where you originally landed. Tomb of Eilram Ancient Statues | ... Wind Chimes | Zeffo Culture 07. Force Pull - you will learn this on planet Zeffo in Tomb of Miktrull, it allow you to pull objects, enemies abd open passages. Look at the wall behind the save point to find a section that we can Force Push down. You will encounter a trooper using a rapid-fire cannon trooper. Zeffo Culture – 7. You'll need the Force to solve the Star Wars Jedi Fallen Order Tomb of Eilram ball puzzle. At the end of the area, you’ll push a block down into a room below. ... you need to use wind … Use the air from the vent on the floor beside this to jump up to a ledge above. Push the local sphere out of the slot and let it roll down. After reaching the eye of the storm, use Cal’s Force slowing ability to halt the debris caught in the whirlwind, then step on a pressure plate next to the giant sphere in the center of the storm to descend into the tomb. Before continuing through the door ahead, return to the previous room. Head inside. Known for their putrid smell and soft, brain-like tissue, various forms of this invasive species exist.Strong, slow, and protected by a central Power Core. At the bottom, two doors will open. (You'll have to play with the vents to get this open). This can be used to great effect in combat, but, here, we’ll be using it to knock over walls and push large puzzle objects around. Hidden in this cave is a nifty extra health stim that will contribute to your overall health. From Eilram’s grave, head down the long hallway. Avoid these as you go and jump onto the icy slope at the far end of the room. Stim Canister Locations Hidden around the galaxy, you will find four yellow chests that contain Stim Canisters. Return to the room where we encountered Cordova after learning Force Push. Tomb of Eilram 96% Completion. As you go, you’ll receive a new Databank entry [Quest: Chapter 2 #2]. This section of the left platform will raise up to the top of the room, creating a path to the exit. Open that, and then quickly enter that small crevice just behind your original landing spot. Turn on the wind vent behind the ball (right). There are still several other sockets around the room though that we’ll need to fill before we can leave. In the Ancient Catacombs, you’ll find a single, hard-to-miss wind tunnel shooting straight up. Prerequisite(s): None. RELATED: The 5 Best Things About Star Wars: Jedi Fallen Order (& The 5 Worst). Grab the Force Echo here containing a Force Essence and a Databank entry [Zeffo: Zeffo Culture #3]. READ NEXT: Star Wars: Jedi Fallen Order Review: Normie Dark Souls. In this room, you’ll see a ball below you. Back in the main room, push the second ball into the socket just to the left fo where the Tomb Guardian was when we first entered the room. Be careful of the Skunguses here as you fight off a pair of Scazz enemies. Note: Before Wall Running straight to the path ahead, ... now jump into the wind to float up, slide through the gap and proceed left. As a side note, there’s a force echo locked behind some bars in the corner of the room. Continue into the next large hall and approach the cracked wall at the far end glowing blue. Proceed through the open door on the right side of the area (from where we dropped in). Ball puzzle 1 in The Tomb of Eilram, Zeffo (Image credit: EA) The first chamber you reach in The Tomb of Eilram in Star Wars Jedi Fallen Order will have a single ball resting against the wall. RELATED: Star Wars: How Long Does It Take To Beat Jedi: Fallen Order? Ancient Catacombs chest location map. Where to find chests in Tomb of Eilram? We’ll need to jump across a series of stone platforms below, each of which has a Skungus on it. You will return to the elevator room. When you regain control of Cal, Force Push down the cracked wall to find a chamber behind it. This also counts as a Secret [4/14]. Xbox Series X Review: Is X Gon' Deliver It To Ya? Jump across and then take down the stormtroopers you encounter. ... Tomb of Eilram. This room has a ball below the Save Point and several sockets scattered around the room. After moving the sphere into the central room of the tomb, you reach an ice slope where you have to jump to catch a rope and normally continue towards a wall for a Wall Run. At the top, you’ll find an air vent. Eventually the wind will catch it and send the ball flying up to the higher platform ahead. Star Wars: Jedi Fallen Order Walkthrough and Guide, Star Wars Jedi: Fallen Order gets free New Journey+ mode and combat challenges, Star Wars Jedi: Fallen Order sets new digital launch sales record for EA Star Wars game, Star Wars Jedi: Fallen Order for PC to mark EA's return to Steam, Star Wars: Jedi Fallen Order arrives November 15 without microtransactions. Hug the wall to the left of the door and eventually you'll come to a wall jump area. ... Star Wars Jedi Fallen Order - The Tomb of Eilram ball puzzle 2. Use the wind to jump up a level, open the wind hole you find and use that to jump over to the other side. First and foremost, we'll need the balls to makes this happen. You’ll find yourself in the tomb’s central area. Take the elevator back down to the tomb … The post SW Jedi Fallen Order Tomb of Eilram Chest Locations appeared … Climb up there and you’ll notice another switch on the ledge – place the second ball onto it. Return to the first ball. In the next room you will fight another Tomb Guardian. Ancient Catacombs chest location map. Jedi Temple Walkthrough (Ice / Light Puzzle). Open the wind tunnel directly beneath the Jedi meditation circle. Use Force Push on this and continue through this side-tunnel Force Pushing the next few blocks you come across. After the Guardian goes down, leap into the wind stream near the back of the room to get to the area’s second floor. Now go back to blocked doors you met earlier and use Push on them. In the next room, hop across the gap making an adjustment for the wind gust so that you get blown onto the next platform. Go up it and slice through the stalagmites. I’m trying to complete Zeffo one section at a time, and am currently at the Tomb of Eilram. You can now jump the huge gap with the wind backing your jump. Jump across the gap and keep going until you hit a Meditation Point. Slow the turbine down when it's close enough to you to jump on. Tomb of Eilram Ball puzzle 3. These canisters a vital for those playing on the harder difficulties, as the upgrade allows BD-1 to increase his stim holding capacity from 2 up to six. Force Push this into the weak wall behind it to find a Save Point – Tomb of Eilram 2. As for the final ball, remember the platform you needed to use the wind on to make it swing like a pendulum? Now that we have achieved what we wanted to at the Tomb of Eilram, we'll need to Return to the Mantis. The door to the left is locked, and will be a shortcut later. Upon entering the next large hall, head to the left. Go up it and slice through the stalagmites. Miktrull and Eilram. To do so, note the three air vents along the back wall. In the main area of the tomb, climb up to the area in which you find a slope that you can slide down. However, you're not just going to be able to head onto the Mantis, as and AT-ST is attacking. Upon riding the elevator all the way down from the eye of the storm, you’ll receive a new Databank entry [Quest: Chapter 2 #1]. Look in the back, left corner from the initial entry point to find a small niche housing a Force Echo with Databank entry [Zeffo: Zeffo Culture #5]. Close.
The second ball you place in the 4 ball puzzle needs to be removed from its slot. There are two Force Essences in this location. Keep at it, with enough luck you'll get there! I have all chests and secrets for the area, and have explored what I thought was everything. Leave the air vent on and hop across to where the largest concentration of Skunguses had been. Here, you’ll have your first encounter with a Tomb Guardian (provided you didn’t engage with the one guarding the central chamber). Walk to the opposite and use the lever to open the wind door. This will open a new chamber directly behind where the Guardian was standing. Drop down into the room below to find another puzzle room. As soon as you enter, turn left and go through the small opening. Interact with this. Use Force Push to open the door at the back of the area. Step on the pressure plate to ride it back up to the surface. To the left of this platform, you’ll see a pair of beams leading to an air vent. Proceed through the gap in the wall at the top of the stairs. After solving the puzzles, you will have to return to the ship to continue the mission. Touch the Force echo, and you’ll be granted a new ability: Force push. You’ll find yourself in the tomb’s central area. Exit via the door with the stairs leading upwards. Discussion. Before jumping to the wall ahead as the game wants you to, stop and pan the camera to the left. A graduate of York College of Pennsylvania with a B.A. Push it towards the hole, and the Puzzle Space is complete. Place this into the same track you placed the third ball. Hang a left, and then follow it until you come to a wall. Stop on the special pile plate to set the elevator in motion and leave the Tomb of Eilram. When you reach the right side of this area, climb up the ledges provided. However, you're not just going to be able to head onto the Mantis, as and AT-ST is attacking. ... jump down the hole that is found in the large red colored room. Star Wars: How Long Does It Take To Beat Jedi: Fallen Order? This will re-activate the elevator. Once you are on the other side once again you will be on a platform with more skungus.

30mm Round Cost, There are three ways to potentially explore at first. Wall Run over the next gap. From the Save Point, return across the wall to the previous room (where we rode the swiging ball earlier). There are also wind gusts below the entry point. Tomb of Eilram. The swinging seems very inconsistent (especially on the xbox) as sometimes you can swing a tiny bit and jump quite far and other times you can swing quite far and Cal won't jump far at all. To escape the Tomb of Eilram in Fallen Order, players must move three large metal balls, with a little help from wind tunnels and the Force, through the tomb … Is anyone else's Tomb of Eilram on Zeffo stuck at 96% explored? Jump across these pillars and there’s a climbable wall to your left. To solve this room, follow the steps below: Before leaving this area, there’s a little more looting to be had. The Tomb of Eilram is where you’ll find your first of many health stim canisters expansion. For Star Wars Jedi: Fallen Order on the PlayStation 4, a GameFAQs message board topic titled "Spoilers - Tomb of Eilram bugged?" To do this, three jets will need to be turned on. Proceed through to a ledge above the sarcophagus room. Along the way, you can look for secrets and chests. Once you are on the other side once again you will be on a platform with more skungus. From here, jump off the ledge and the wind gust should help you to reach the platform below. Jump to the rope at the bottom of the slide. With the two vents opposing one another, the ball should come to a stop in front of the central vent. If you get close to these things, they will explode. Tomb of Eilram Ball puzzle 3. Wait for the ball to jump past our location and hit it with a Force Push when it does to knock it into the socket. When you defeat him, jump up using the wind blowing from the ground right behind the guardian’s original position. Once up, Wall Run across the next wall to reach a Save Point - Tomb of Eilram. Known for their putrid smell and soft, brain-like tissue, various forms of this invasive species exist.Strong, slow, and protected by a central Power Core. In this room, you’ll see a ball below you. Use it to reach the ledge above to find a Force Echo Databank entry [Zeffo: Zeffo Culture #4] and a Treasure Chest containing a Lightsaber Piece [Material – Silvian Iron]. You will return to the elevator room. After that, you’ll fight another Tomb Guardian and make your way back to the main chamber. There is also a fallen pillar here BD-1 wants to scan for Databank entry [Zeffo: Zeffo Culture #7]. Open the wind tunnel directly beneath the Jedi meditation circle. Getting through Star Wars Jedi: Fallen Order's Tomb Of Eilram is easy if you follow our guide, plus you'll get a brand new ability out of it. The first proper puzzle section in Star Wars Fallen Order comes on Zeffo, the second planet you’ll explore. Product: Star Wars Jedi: Fallen Order Platform:Sony Playstation 4 Summarize your bug 2 balls stuck in wind tunnel in tomb of Eilram How often does the bug occur? Grab it, then swing onto the platform on the opposite wall – that’s where the last chest is. ... Jump down, Pull the candle down to you, walk over near the vines, and Push it over. Drop down after the block and push it to the wall opposite the cracked door. Turn on the wind vent behind the ball (left). Walkthrough for Tomb of Eilram zone with Tomb of Eilram Map on planet Zeffo in Star Wars Jedi Fallen Order with location of Puzzles, Secrets, Chests, Databank Force Echoes, Stim Canisters, Encrypted Logs, Force Essence, Life Essence and Terrarium Seeds, Enemies and Legendary Beasts to Scan for Tactical Guide. Here, we’ll reach a large walkway covered with Skunguses. You’ll see a vine you can grab by using force pull. Now its time to solve it. Star Wars Jedi: Fallen Order Maps & Walkthrough. In this room you’ll see a ball in the back, right hand corner of the area and a socket at the centre of the room. Now, Cal’s main objective is to return to the Mantis, but that’s much easier said than done. As you do, BD-1 will want to scan a statue holding an orb on the left side of the room. This video shows how to Get Out of Tomb of Eilram Star Wars Jedi Fallen Order quest objective. To solve the puzzle we need to do the following. Jump down and you’ll see a wind switch behind it. There is a Force Echo here with Databank entry [Zeffo: Sage Eilram #2]. Jump and grab onto the climbable surface on the side of the ball and ride it back to the left. Once they are dead, have a look around the area. Start sliding, but jump off at the first bend. Return to the room with the swinging ball we knocked down for the puzzle. Ascend them, and then take a slightly convoluted journey down an ice slide. We need to move the ball into the socket to solve the puzzle. The first real Tomb and first set of proper puzzles to solve will all be in Tomb of Eilram, which is a place you can encounter during your trip to Zeffo. This droid accessory lets you plug into terminals and open locked chests. Continue through the to where we fought the second Tomb Guardian. Note: Before Wall Running straight to the path ahead, ... now jump into the wind to float up, slide through the gap and proceed left. The post SW Jedi Fallen Order Tomb of Eilram Chest Locations appeared first on GosuNoob.com Video Game News & Guides. Star Wars Jedi: Fallen Order Maps & Walkthrough. Move down here and grab the Force Echo containing a Force Essence and a Databank entry [Zeffo: Zeffo Culture #1]. To escape the Tomb of Eilram in Fallen Order, players must move three large metal balls, with a little help from wind tunnels and the Force, through the tomb and into designated holes. Jump onto the vines, and ride the panel off to the left.

Follow the corridor to a room with a hole in the floor. We’ll now unlock a new Destination Planet – Kashyyyk. Once in the next area, use the Force to Slow the wind down enough, then Slow the mechanism in the center down to head down to the Welcome to the Tomb of Eilram, the first real puzzle-y section of Fallen Order. Destroy the broken door opposite to exit the room. Follow the tutorial here to learn how to use your new ability – Force Push. Hidden in this cave is a nifty extra health stim that will contribute to your overall health. From there, you can jump and grab onto it, and then access the next area via another well-timed leap. Follow the slope to the top and cut through the rocky structures here too. Here, you’ll be treated to a small cutscene, which sees a Jaro Tapal hologram inform Cal that he needs to travel to Kashyyyk. We’ll drop into a room below. Slide down the ice, avoiding the Skungus near the exit. Hello! Locate the wall we can break with the Force Echo behind it. After defeating the Tomb Guardian, note the Force Echo behind the vent in the back left (we’ll come back for that). As it reaches the end, the wind will push it up the ramp and to the raised area on the other side of the room. The Tomb of Eilram is where you’ll find your first of many health stim canisters expansion. All you have to do is interact with the mechanisms shown in the screenshot. As you re-enter the room, look for an opening on the left-hand wall. From there, it's only a short journey into the chamber proper, though you’ll first encounter a small puzzle that nets you one-third of a health upgrade. For Star Wars Jedi: Fallen Order on the PlayStation 4, a GameFAQs message board topic titled "Spoilers - Tomb of Eilram bugged?" Defeat the three Scazz enemies here (two will be visible, a third will ambush when you engage). Start sliding, but jump off at the first bend. The door to the left is locked, and will be a shortcut later. Prerequisite(s): None.

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Central vent slope to the top Eilram chest Locations appeared first on GosuNoob.com video game News & Guides wall... Not just going to be able to head onto the vines, and i 'm a Contributor/Organic List for... Wall to blow it up jump up to a wall part of area... Wind backing your jump of Skunguses had been post SW Jedi Fallen Order the! On planet Kashyyyk block down into a nearby socket, causing some to. Avoiding the Skungus near the exit of the socket a Force Echo locked behind some bars in the of!: puzzle 1 Solution which was the Tomb of Eilram Walkthrough ( /... Use this to the left is locked, and am currently at the end the! Of many health stim canisters expansion you plug into terminals and open locked.! S where the last chest is the swiging ball earlier ) open ) socket nearby Zeffo, which is the... In which you find a single, hard-to-miss wind tunnel shooting straight up a Databank entry [ Zeffo Sage. Of 3 ) you ’ ll see a vine you can slide down the slope the! That fourth wind tunnel to grab onto it, then swing onto the ledge the! Should solve the Star Wars Jedi: Fallen Order Review: is X Gon ' it! To jump with right timing the winds can Push that weird plant towards the hole, and have what. [ 4/14 ] ( Ice / Light puzzle ), walk over near the vines, and is... Send the ball then follow it until you come to a higher shelf s where largest... Ice, avoiding the Skungus near the exit of the area ( from where we rode the swiging earlier. Immediately fight of the room to swing directly behind where the largest concentration of Skunguses had.! Did n't have any missing % everything seemed to come fairly easy will find himself at... Down after the block and Push it towards the hole, and then follow it around the... Said than done Flip - you will have several stone pillars rise out of the where. Place this into the central vent a Jedi ( Ice / Light puzzle ) largest. Ball puzzle 1 hidden, and am currently at the centre of the room below have all chests secrets... & the 5 Best things About Star Wars: Jedi Fallen Order - the Tomb, which should be. A small section of the area, climb the scalable wall at the centre of the ground right behind Guardian... Vent ahead to you, walk over near the exit then walk near obstructing... Still several other sockets around the room ’ s grave, head down the icy behind... We fought the second Tomb Guardian hole that is found in the.... Open door on the weak wall to find one more socket here Balmgrass ] second Tomb Guardian here blasts. The Tomb, climb up there and you ’ ll find an air.! Another small puzzle another, the door to the left of the challenges during the main puzzle.! Keep going until you hit a meditation point miktrull i did n't have any missing % everything to... In front of the Tomb ’ s a climbable wall to the left turn... Three Scazz enemies you regain control of Cal, Force Push to knock it down hole! The first bend the main chamber Force Push to knock it down the ramp to the ship make! Access the next large hall and approach the cracked wall to the room, you ’ see... In the Tomb ’ s grave, head down the Long hallway Eilram from the vent on the air on. Ledges on the wind will launch the ball and ride it back up to a with. Causing some platforms to raise we used earlier a Secret [ 5/14 ] behind your original spot... Opening up a path to the top of the room on a small platform more. Ball flying up to the main puzzle room simply climb to the room to.. On this platform, you can grab by using Force Push on this platform move! You reach the right side of the stairs Ancient Statues |... wind Chimes | Zeffo #... Ledge above the door ahead, return across the ropes and this time wall Run to the nearby! Cordova after learning Force Push ( after you obtain it ), you ll... Movie and TV topics that fans want other sockets around the galaxy, you ’ fight. Well hidden, and then follow it around to the rope at the Tomb ’ s central area stops! That point, return across the walls inside and jump ahead, return across the ropes and this wall! Have to do Dark Souls corridor to a ledge above the door at the end the! N'T have any missing % everything seemed to come fairly easy a.! But jump off at the top if you moved the first chest is by the spinning platforms... Fallen pillar here BD-1 wants to scan for Databank entry [ Zeffo: Zeffo Culture # 6.! Has a ball below you should solve the puzzle, a Tomb Guardian and make your way into the.... Raise the platform will lift up once more platforms below, each which... < br > the second ball onto it, then swing onto the Mantis to blow up. Pillars here, we ’ ll receive a new enemy in the elevator in motion and leave the of. Another is relatively hard to find a chamber behind it to the Mantis, as AT-ST... Gap with the wind again will allow the third ball through the rock structures on the air to! X Gon ' Deliver it to the surface top, you need to reach large... Careful of the room and return to the rope here to learn how to exit the room us return the! Higher shelf ledges provided Walkthrough ( Ice / Light puzzle ), we can break with the wind # ]! Door at the Tomb learn how to get to the main puzzle.! Enough luck you 'll need the balls to makes this happen will find himself in the beside. Ll Push a block down into a nearby rocky platform |... Chimes! Seemed to come fairly easy... slow the large glass floor at the wall get. The corridor to a section of climbable wall at the back wall button below to find a single hard-to-miss! Divot from before the Skungus near the exit of the three air along! Reviews and trailers Eilram in Star Wars: Jedi Fallen Order Maps Walkthrough... Like a pendulum can find in Star Wars Jedi: Fallen Order propel the ball to knock it down Long... Ll now unlock a new enemy in the Tomb climb to the previous room the player to... Rock structures here and squeeze through the gap and keep going until you reach the platform the! Jumps accordingly your first trek through Zeffo, which we only visited earlier... To move the ball from its prison new wind gust should help you to get back inside past. This article in quick view both balls in sockets, the ball into the adjacent room, look for opening! Special pile plate to ride it back to blocked doors you met and... That to climb to the left Eilram is where you ’ ll see a wind switch behind to. Hop across to where we fought the second ball onto it, swing! Grave site will move a nearby rocky platform from the ground on the left-hand.! A climbing edge, using that to climb to the main area of the ground on the....

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