Go back to 4 and climb up on to the buildings behind the porta potty. This is the Lost Loot machine. It's about to get a little harder but I'll do my best to talk you through it. We're literally passing through here to get to where we're going. He'll give you a gun called the Rogue-Sight. You just need to follow the bomb along, shooting it every now and then to get it moving along. Once you've gotten the Resonator and the red chests punch the deposit at the back centre of the room to uncover the quest objective and then head through the gate back into the arena and watch a cutscene, before heading back to Sanctuary. Look to the right and jump over to the other platform and drop down off the side to land right on top of a Dead Claptrap at 4. Head to 14 and either kill yourself or destroy the cameras, it makes no real difference. Carry on through the area further and you'll find the second red chest in another room. You'll make it to some more vending machines just before 17, make sure to restock on ammo because we have a boss fight coming up. They stack resistance the more you damage them so as they gain resistance swap guns and once you get their health down they turn into purple statues. The last jump will bring you to Pop's old outrunner at 6. Once you're on your way to getting Bloodflap, you'll pass by Reliance, which we'll be coming back for in a little bit. We start up at 1, and there's not all that much to do here quest wise, and the main quest we have here is pretty linear. Once Sell Out completes to go 15 and grab the Dead Claptrap. community members have thanked the author. I've marked it as 11 on the map. Every time you get a gift, tick off that company and move on to using another company's weapons. From here start fighting the COV and work your way further in until you get the station itself. Hammerlock will also have Malevolent Practice so grab this and head to the Anvil so we can do this one right away. Either way, head into 7 to fight your first boss, Shiv, who is actually a badass psycho and will soon become standard fair for what you kill with ease. Kill them all. Climb these and walk along to get to the dead drop. Once this has been done a transition into the Guts of Carnivora will appear so head on through. Go to 6 and fight the enemy to get the last echo, then go back to 3 to assemble the rocket and launch it. Head through the newly opened door and follow the path until you reach a generator. The last red chest we cannot get to until we get towards the end of Ratch'd Up so for now just follow the quest markers. and then go to 11 to grab The Demon in the Dark which you should make active now. This one can be found here on the map. While you're in the car, head over to 12 and find your first Typhon Log. Once you enter the room with the objective marker for placing Terry's brain look left and through a doorway you'll see the last red chest. It's awkward but doable. You'll next be directed to go to Fort Sunshine but first go to the bounty board to pick up Irregular Customers. No matter what the bandits attack and once dead you need to talk to Zahnzi and the quest will complete. Start making your way back to the main mission objective, calling in at 10 for a Dead Claptrap and at 11 to get a Crimson Radio Tower. If you do have access to it though, by all means use it. Jump back over and continue following the quest markers to get to an elevator where you can pick your entrance music and then drop down into the arena. Once you do a couple of guardians will appear. Take him and his lackeys out and talk to Vic again. Find anything you think is wrong with this walkthrough? On rare occasions, you might see a bandit technical, which you'll want to put into the catch a ride system. Badass Bandit Technicals are stronger versions of the regular Bandit Technical and comes with a gunner-operated turret. Kill the enemies that now spawn and grab the next crystal and place this one too. Tannis will tell you to break some things, but all you need to do is shoot a glowing red mine cart which is somewhere above you along the tracks by the right-most door. When you talk to Glenn this will finish Ratch'd Up. Don't sweat it and head around to the Crimson Radio Tower to the right at 8 and then to 9 to get the last Typhon Log. They only appear on the Hodunk Speedway during the mission Clan War: First Place. Kill the bandit will have them drop a Human Spine. Returning players will already be well aware of all of this, but for new players, this is vitally important. Go to 24 and talk to Vaughn. To get inside, you just need to interact with the door. This also unlocked. Head back to the UG-THAK to destroy it and then back to 24 to hand the quest in. He isn't in here, and the next section can be accessed under a metal sheet on the floor that you interact with to move. If there is no character to crew the gunner seat, the driver can operate the saw blade launcher in its primary fire mode, which will fire blades one at a time. Picking up this log got me to level 12. Now head on to 15 where after you melee a panel you can head into the Family Jewel itself. Once you land you'll be at what I've marked as 7 (same place, different level), jump and climb up the ledges and head towards the the objective marker to plug in the Viper Drive. Now head to 4 to check on Dean, who Hammerlock suspects has met a similar fate. You can platform up to the roof of the building to get to the console pretty easily. Interact with the skull to move the bookshelf and grab the record from the opposite wall. Once they're dead head over to 13 to pick up Sell Out and make it active. You now need to head to the large central area of the map and destroy a Cyclone and an Outrunner and pick up the parts they drop. Head up the hill and once you get to top climb up by jumping on top of the Skag den and heading under the large pipe. Make sure you're stocked up on ammo and I'd also recommend making sure you aren't carrying any loot you don't need because we're about to get a fair amount of new stuff, regardless of whether you'll be keeping it or selling it! There's a Catch A Ride pretty much below us but I drove it to 13 and to the catch a ride here, and then on to the Typhon Dead Drop which is right here too, down a shaft. Now go to to 17 and shoot the rogue mark to grab the echo and then back to 13 to grab the next one. I got here by jumping up the same boxes to get to the Crimson Radio tower at 11 and then running along the top of the arches until I could drop into the courtyard with the dead drop chest. Climb and kill your way up until you find Dumptruck. It won't even be fair on the final boss. You'll know it's time after you meet some more monks, and speak to Maya's apprentice over the radio, and then go into another courtyard with more enemies. destroying the bust opens up access to a button that you can use to continue the quest. We'll be getting that one on our second run through the Droughts. Once everyone is done talking, make sure to go speak to Ava to get the optional objective and get an extra reward at the end of the quest. Grab the last red chest and then fast travel back to Sanctuary. Turns out she's the sister of the high up in Maliwan that we met earlier, but she's no friend of his. Grab the stuff and then on to 3 for more of Ava's possessions. Now go to the quest marker at 6 to meet Ava. You don't have to do it here at the start, though I'd recommend starting it now while the enemies are weak, and we'll be grinding it out before we move on to the next planet. The map, Covenant Pass, is incredibly basic and doesn't have any collectibles, so I'm including it to essentially show how things will look later on. Once the Skrakk is dead head on to 4 for our first Crimson Radio location. Select the item you didn't sell earlier and send it to someone. I think Typhon would have approved. It will also unlock; Head straight to Tannis' lab and interact with the Eridian writing and then go to the bridge. Once you arrive you'll need to talk to Lilith the quest will comlpete and you'll start Holstile Takeover. Now, head to 22 and take out everyone here, including the two badass skags and the badass psycho for the quest. Once you've done looting talk to Clay. There's still poor little claptrap to help. After a while you'll find a swarm of Firebrands so remember to switch away from using incendiary weapons when fighting these guys. This one is Baron Noggin. After you finish that fight Rhys will open a door up the stairs and behind the elevator, head through here to get to 4 and make Opposition Research active and follow the corridor around and down to find the spy for the objective. In order to open the door find the window on one side and shoot the target inside the building. He's a bit of trouble because he has some powerful attacks and can go completely immune to your attacks, but chip away at him and you'll get there. Armaments Tina will first direct you to get the ham which you can get by killing an enemy in the room at 15. Crew I went with Holder though it makes no real difference, other than the reward you receive. Head from 1 to 2 to get the first Typhon Log and then around to 3 for a Crimson Radio Tower. Head to 4 from here to investigate the fuse box and activate the next part of the quest. One is on the bookshelves left of the bed, another on a book shelf across from the desk, and the third is in the room essentially behind the first bust on a table next to a chair and some ammo chests. When you get there follow Clay inside and he'll press a button and open a door that leads to Blackbarrel Cellars. Look for a cardboard box and a lock box, you'll find the log between the two. Go inside and press the button, then look right to find the UG-THAK. It was here that I unlocked: Discover all named locations on Nekrotafeyo. This is it. You can now follow the path to get back to the start of the area, though the quest will want us to go back to Devil's Razor to hand the quest in, but we're not ready for this yet. While you're here jump over the side to 23 and get the umbrella for Claptrap before going to 24 and handing in everything you've collected to finish Skag Dog Day. Once the mission updates head towards 11. Now that we have all of the Crew Challenges apart from the Target of Opportunity (we'll be seeing to this very soon) done, it's time to head on with the main quest. Once he's dead, look up and find some red and white targets and shoot at them. Returning players will recognise Maia, who we saw on the video screen back on Sanctuary. Head back to 17 to hand in the quest. Technical NOGout is a side mission in Borderlands 3 (BL3). Carry on towards the quest marker and you'll find Lorelei. Some deputy bots will turn up, and then you need to shoot the shit, quite literally, out of the porta potty. A little further on from this will be a ramp that looks out over to 10 which is a hijack vehicle. You'll need to grab some crystals but he gives you an option to buy 90. Head forwards to 3 and climb the rocks with the Typhon Log, then go to 4 to find a Catch A Ride, on top of here is the first red chest. Get. From here climb to the roof and pull the lever, and then jump down to fight some bandits. Once you're at the gate look to the left to see paint splashes for where you can jump up to find the gate control. We're going to take a bit of a roundabout way to get there in order to grab a couple more challenges though. We're now in the Jakob's Estate. Once you've managed that just press the button on the wall to call the elevator back up and drop down the elevator shaft so you're stood atop the elevator as it rises. Jump back up and head into the main area and find the building at 8, once everything is dead or you have time, find a yellow cable running along a ledge and a what looks like a bank of computers lit up red. Work your way through the ship and kill as needs be. Fight your way across the length of the area to get to 2 head inside. The first thing we'll notice is that it's an absolutely massive area. Again, no map. This will actually open the door to your room. Make Dynasty Dash your active quest. Inside here is our second red chest. Borderlands 3 Map for Meridian Outskirts on Promethea planet, with Zone Progress, Quest Starters, NPC, Bosses, Crew Challenges, ECHO Logs, Typhon Logs, Eridian Writings, Vending Machines, Red Chests, Vehicle Station and Fast Travel Station. To open the door head to the rearside of the building and climb up the giant cog, on to the building, and then jump to the ladder, up here you'll find the button to open the door. Climb your way to the top and interact with the console to change the radio from the COV rubbish to Moxxi's bangers. In the cave at 2 you'll find a dead Claptrap. You need to go by this side of the canyon as if you try by the other side the way to access is blocked off. Once that's taken care of carry onwards, and you'll notice the transition into one of the Circles of Slaughter. Starting at 1, head straight to 2, which is the pedestals where we placed the vault keys. Make Angels and Speed Demons active again and head back to the room with the Eridian amplifier. Being the fifth entry in the Borderlands series, Borderlands 3 has several returning characters that fans will want to know about to get the full picture. This should be the point you unlock. Now head to 20 to get the last Typhon Log. They'll lead to a door which will open right up for you. You'll find the traiter, who is now an Annointed. He'll send you off to get a power core so pop over to 6 and do your thing. I handed it in now, but for the sake of going to speak to Ellie, but if you want to leave it until later you can head straight to The Droughts. Now go other another vent to continue on until you reach 8 which is the last red chest. The Bandit Technical is a vehicle employed by bandits in Borderlands 2 and is found in The Dust. If for whatever reason you have unfinished business here you will be able to fast travel back here very soon. Due to a glitch that was common when I did this, I found Killavolt a real bastard to kill. Spawn in at Roland's Rest and head to the quest marker which will be right by you at 1. We spawn in at 1 and go straight to 2. While you're down here make Proof of Wife active and head to the quest marker and press the button to be sent to the prison. If you don't have any friends, or want to be sure it goes to someone who has the game (they don't need to have the game to get the achievement) feel free to send it to me. Head back to The Pyre of Stars when ready. The door is on a timer so don't dally, and it'll probably close behind you while you're looting the chest. go to 14 for the first gunpowder and then before we go get the eggs we're going to do most of the remaining crew challenges. For now at least spend one key on the chest to unlock. Help us fix it by posting in its. The barrel catapult launcher is a mechanical throwing arm that hurls explosive barrels that explode on impact, with the entire assembly mounted on the rotating turret. This time though as you're leaving you need to swing by 9 to get a stash at the organ. The headhunter variant comes equipped with a sawblade launcher turret delivering moderately accurate attacks when close to a target. Got some water, because staying hydrated is important? Press the button then hunt down the 5 dynamites that you need. Once you have it go to 8 and get the last Typhon Log and immediately go to 9 to get the Typhon Dead Drop. Kill the COV and then Brayden The Annointed. Money and ammo will be picked up automatically from the ground and chests so if you decide you don't want to go through your inventory to drop white stuff to make room when you find another green you'll not really feel the loss for. We're actually only going to do one of these, because Under Taker takes us right to the entrance of Ascension Bluff and the rest of Claptrap's quest takes us back over towards 2, so we may as well get those when we're back in the area during run through 2. 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